New components! Progress bar, timer and 3D model
We've created three new component type for you to use in your scenarios. They are Progress bar, Timer and 3d Model.
Progress bar
You can use progress bars in your scenario to show a player's health, visualise a score towards a target or as an indicator of progress through a task. You can add them to your steps or use them in the global layout to make them part of the scenario UI. You can define the minumum and maximum values and update the progress using the action editor. You can also set actions to fire when the progress bar hits a specified progress value.
Timer
The timer component lets you place counters on your steps. You can define the start and end count, they can count up or down and you can set actions to fire at specified count values. This is a great component for use in games, e.g. a drag and drop game where you want to set a time limit. You can style the timer using the usual styling controls and use the formatter to show the count in a time format.
3D Model
You can now add 3D models to your scenarios that can be manipulated by the player. You can use either a GLB or a GLTF file and once inserted your player will be able to drag and zoom to look round the model from every angle. You can also set a poser image while the model loads, set skybox and environment images and if you model has animations you can define which one to show.